Mycopunk leaves Early Access with a bigger arsenal and a day-one PS Plus launch

Mycopunk has graduated from Early Access, and its first day as a full release comes with an unusually useful opening for co-op groups: PS5 players subscribed to PlayStation Plus Extra or Premium can jump straight in.

Pigeons at Play and Devolver Digital confirmed the 1.0 launch on 20 October, bringing the fungal sci-fi shooter to PS5 alongside its completed PC release. The update adds weapons, grenades, modes, maps and another playable character. There are hats too, although the new ways to shoot things seem rather more consequential.

For a game built around customising a squad, the timing matters. A console launch, a substantial update and subscription availability all point towards the same practical opportunity: getting a group into the same game at the same moment.

A co-op shooter with room for strange engineering

Mycopunk sends its robot clean-up crew into a fungal disaster on New Atlas. Devolver describes enemies that can collect pieces blasted off other creatures and use them to become stronger. Dismantling a threat can therefore leave something useful for another threat to pick up.

The weapons use a grid-based upgrade system, with the publisher emphasising combinations between customised abilities and equipment. That’s the part of the pitch with the most potential to give a squad something to talk about beyond whether everyone brought enough ammunition.

The attraction of this kind of system is the ability to make a weapon feel like a decision, rather than a number you replace whenever a higher one drops. A good modification can change how you support a friend, deal with a cluster of enemies or recover from a situation that has gone sideways. How consistently Mycopunk delivers that satisfaction is a review question; the launch announcement establishes the tools, not a verdict on every build.

The Steam description gives concrete examples of the intended flexibility, including healing support and attaching a deflector shield to a chainsaw. It also lists solo play alongside online co-op for up to four players. You don’t have to assemble a full squad merely to try it.

What 1.0 changes, and what it doesn’t prove

The Steam listing records an Early Access start of 10 July 2025 and the full release on 20 October 2026. That is roughly fifteen months between the two milestones, with existing players now receiving the game’s launch update rather than being asked to start a second product.

Version 1.0 is a useful line in the sand: it is the point at which the developer is presenting the game as its full release. It is not an independent certificate of perfect balance, flawless networking or the end of development. Returning players should be interested in the added systems and content; newcomers deserve to judge the finished package on what is there now.

Steam’s customer feedback also needs reading with the dates in view. At the time checked, 91% of 3,060 English-language reviews were positive, compared with 76% of 98 recent reviews. Those are different samples accumulated across different periods, not a clean measurement of the new 1.0 build. Neither percentage tells us, by itself, why individual players were happy or disappointed.

The PS Plus opening

Sony’s 14 October catalogue announcement had already scheduled Mycopunk’s worldwide PS5 arrival for 20 October, under Extra and Premium. The new development is that the release has now happened, alongside the PC transition out of Early Access.

That is catalogue access through a paid subscription, with the usual dependence on membership and availability. It is not an Essential monthly-game claim. Nor should simultaneous PC and PS5 releases be taken as confirmation of cross-platform multiplayer: the sources checked here do not establish that feature.

For PS5 friends who already share the relevant subscription tier, though, there is a clear advantage. They can find out whether the game’s mechanical excess produces a new regular co-op night without first persuading everyone to make a separate purchase. Mycopunk’s full launch gives its robot misfits a wider audience; their best invitation is the chance to build something wonderfully impractical together.

Primary sources

Leave a comment